CICADAMATA leaderboard: Speedrun Records, Categories, Filters, and Improvement Tips

Explore the CICADAMATA leaderboard with community examples, speedrun categories, filters, stats, submission guidance, and practical improvement tips.

Why the CICADAMATA leaderboard matters

Every split second matters when a first-person speedrunner rewards clean movement, and the CICADAMATA leaderboard turns that precision into a visible target. For anyone learning routes, the CICADAMATA leaderboard matters because it separates a personal best from a time measured inside a defined level, category, difficulty, and glitch setting. This guide uses the August 24, 2026 reference snapshot to explain those divisions, evaluate representative entries, and build a practical training routine.

The official Steam listing presents CICADAMATA as a fast-paced first-person combination of platforming, shooting, and speedrunning. It also highlights a maneuver sandbox involving the MATA and a Zone Time feature intended to improve traversal efficiency. That design makes route consistency and movement execution central to leaderboard progress.

Start with the official CICADAMATA Steam page for the game’s official description. Use the community leaderboard for submitted times, categories, placements, and run statuses.

The statistics below are a snapshot rather than a permanent live ranking. Speedrun.com pages can change as players submit, moderators verify, or rankings are updated.

Reference pointWhat the captured sources showHow to use it
GameCICADAMATA, listed as a 2026 PC gameSearch for the exact game entity instead of a similarly named title
Board activity140 runs, 23 players, and 24 followers displayedIndicates community activity, not a ranking of player skill
Board navigationSpeedrun.com lists 31 levelsUse the level selector to find a specific stage
Official game structureThe Steam page describes 15+ freeform levels across six spheresUse the official page for the broader game structure
Full-game optionsSphere Rush Any%, DMND%, 100%, AllEnemies%, and Low%Compare times only inside the same category
Snapshot dateAugust 24, 2026Recheck the live board before treating a result as current

Reading the CICADAMATA leaderboard without mixing categories

The CICADAMATA leaderboard on Speedrun.com provides several filters. In the captured full-game view, the category selector displayed five Sphere Rush options: Any%, DMND%, 100%, AllEnemies%, and Low%. The same view offered Normal difficulty and two glitch settings: Unrestricted and Glitchless.

That structure means a fast time is meaningful only when its comparison point is equally specific. A level entry, for example, should not be compared directly with a full-game Sphere Rush result. Likewise, a Glitchless run and an Unrestricted run belong to different competitive groups even when they use the same level.

Board controlValues visible in the snapshotRunner’s purpose
ScopeFull game or individual levelDecide whether you are measuring a complete route or one stage
CategoryAny%, DMND%, 100%, AllEnemies%, Low%Select the exact competition you want to enter
DifficultyNormalKeep difficulty consistent when comparing attempts
GlitchesUnrestricted or GlitchlessPrevent unlike rulesets from being treated as equivalent
Review toolsShow rules and HistoryCheck requirements and track changes
Submission controlSubmit runBegin the platform’s submission process after reviewing rules

The captured full-game panel also displayed “No runs found” for the selected combination. That message should not be read as proof that CICADAMATA has no community activity: the same page displayed 140 total runs and multiple individual level cards.

If the full-game view appears empty, reset the filters one at a time. Check the scope first, then category, difficulty, and glitch setting. This approach helps identify whether the result is genuinely empty or simply narrowed by a combination that has no listed entries.

Target you want to compareMatch these fieldsDo not use as a direct benchmark
1-2 MANDALA Any% UnrestrictedSame level, category, difficulty, glitch setting, and platform1-2 MANDALA Any% Demo
4-2 HARE AllEnemies% GlitchlessSame level and AllEnemies% Glitchless rulesetAny% Unrestricted results
Sphere Rush Any%Full-game scope, same difficulty, and same glitch settingIndividual-level times
Any% DemoThe same demo category and levelFull-game Any% or Any% Unrestricted

Community snapshot: notable CICADAMATA leaderboard entries

Community reports: The following results are taken from the captured Speedrun.com leaderboard page. They are useful examples of the board’s format, but they should not be treated as permanent rankings. Relative timestamps such as “6 hours ago” are preserved as they appeared in the source.

LevelCategoryDisplayed placementTimePlayerTimestamp shown
4-2 HAREAllEnemies% Glitchless1st1:08.899BrazilremeBEE6 hours ago
6-1 ONEMOREAny% Unrestricted1st0:25.849Englishsukie7 hours ago
1-3 REVERIEAny% Unrestricted1st0:22.416Englishsukie7 hours ago
1-2 MANDALAAny% Unrestricted1st0:20.983Englishsukie7 hours ago
1-1 AENSLANDAny% Unrestricted2nd0:20.983CreativeKombat8 hours ago

The table shows why the CICADAMATA leaderboard is best read as a collection of separate contests rather than one universal list. The 4-2 HARE result uses AllEnemies% Glitchless, while the other highlighted results use Any% Unrestricted. The matching 0:20.983 times for 1-2 MANDALA and 1-1 AENSLAND also belong to different levels, so the identical clock value does not make the attempts interchangeable.

A separate run page provides an important status example. The 17.483-second Any% Demo entry by sakulstar is for 1-2 MANDALA on PC. The page marks the run as verified, but its rank is displayed as “Orphaned.” It also shows that verification and submission occurred five months earlier, according to the page, with zero comments listed.

That entry demonstrates why runners should inspect more than the time. A verified result can still have a status that requires context, and an impressive demo time should not automatically be called the overall fastest CICADAMATA result. Always check the level, category, platform, placement, and current status together.

Improve your time: a player-experience practice plan

Player experience: The available sources do not include route commentary from the listed runners, so the following is a practical training plan rather than a claim about how any specific player achieved a result.

Begin with one leaderboard cell. For example, choose 1-2 MANDALA Any% Unrestricted rather than trying to optimize every level and category at once. Write the full target at the top of your notes so that a strong attempt does not accidentally get compared with a demo or Glitchless result.

Practice phaseAction in CICADAMATACheckpoint
Choose a targetSelect one level or one full-game categoryRecord the exact category, difficulty, and glitch setting
Establish a baselineComplete several attempts without changing the route every runNote the best time and where consistency breaks
Train movementUse the MATA maneuver sandbox and Zone Time sections highlighted by SteamIdentify traversal sequences that cause repeated delays
Isolate threatsPractice difficult encounters separately from movement sectionsLearn whether a loss comes from combat or navigation
Combine the routeReconnect movement and threat sections into full attemptsCompare only attempts using the same ruleset
Review resultsCheck the matching leaderboard cell and historyDecide whether the next goal is speed, consistency, or legality

A few habits make the practice loop more useful:

  • Keep the ruleset fixed. If the target is Glitchless, do not use an Unrestricted result as the success standard. If the target is AllEnemies%, keep that category selected throughout practice.
  • Use the game’s movement emphasis deliberately. The official listing specifically points to the MATA maneuver sandbox and Zone Time as tools for improving traversal. Test movement choices in isolation before adding pressure from a complete run.
  • Track milliseconds. The community board displays times such as 0:20.983 and 0:25.849, so a personal best should be recorded with the same precision when possible.
  • Separate discovery from optimization. First find a reliable path through a level. Only then remove pauses, unnecessary movement, or slow transitions.
  • Review the board after meaningful improvements. A time that looks competitive in one category may be irrelevant to another, so compare it with the exact matching filter.

A useful CICADAMATA leaderboard goal is therefore specific: “Improve 1-2 MANDALA Any% Unrestricted on PC,” not simply “get a faster time.” Specific goals make practice measurable and reduce confusion when the board contains multiple route types.

Submit, verify, and maintain a credible entry

Before treating a result as part of the CICADAMATA leaderboard, confirm that its metadata matches the run you intended to submit. The Speedrun.com page visibly includes Show rules, History, and Submit run controls, making those the natural starting points for a new entry.

Do not infer submission requirements that are not visible in the supplied material. Open the current rules for the selected category, follow their evidence instructions, and check the final entry after submission. The board’s displayed examples show PC as the platform, but the rules page remains the authority for the current process.

Check before submittingWhat to recordWhy it matters
Board scopeFull game or exact levelPrevents a stage time from being filed as a complete run
CategoryAny%, DMND%, 100%, AllEnemies%, Low%, or the relevant demo categoryDetermines which results are comparable
DifficultyNormal, when shownKeeps the difficulty setting consistent
Glitch policyUnrestricted or GlitchlessEstablishes which techniques are allowed
PlatformPC, as shown on the listed entriesMatches the platform field used by the board
Evidence and rulesCurrent instructions under Show rulesAvoids relying on assumptions about acceptance
Status and placementVerification, rank, and HistoryDistinguishes a submitted time from an active ranked result

The 0:17.483 sakulstar entry is a reminder to read these fields together. Its verified label, Orphaned rank, Any% Demo category, and 1-2 MANDALA level all describe different aspects of the same submission. A clean leaderboard record should make each of those details easy to identify.

After submitting, revisit the entry rather than relying only on a personal note. Check whether the category, level, platform, and status appear correctly. If the board changes its rules or filters, use History and the current rules page before attempting another record.

CICADAMATA leaderboard FAQ

Where can I find the CICADAMATA leaderboard?

The main community board is the CICADAMATA leaderboard on Speedrun.com. It includes full-game and level navigation, category filters, difficulty and glitch settings, rules, history, and a submission option. The Steam page is best for official game information rather than competitive rankings.

Which categories appear on the board?

The captured full-game selector shows Sphere Rush Any%, DMND%, 100%, AllEnemies%, and Low%. It also shows Normal difficulty plus Unrestricted and Glitchless options. Because filters can produce an empty view, check the selected scope and ruleset before concluding that a category has no entries.

Is the 0:17.483 run the fastest CICADAMATA time?

The supplied page does not support calling it the overall fastest time. It is a verified 1-2 MANDALA Any% Demo run by sakulstar on PC, but the displayed rank is Orphaned. Its time should not be directly compared with the 1-2 MANDALA Any% Unrestricted result or with a full-game Sphere Rush attempt.

What is the best way to improve a CICADAMATA leaderboard time?

Choose one exact level or full-game category, record a baseline, practice movement and threat sections separately, and keep the difficulty and glitch setting unchanged. Then review the current rules through Show rules before submitting. Measure progress against the same leaderboard cell rather than against an unrelated category.