CICADAMATA 100 percent Guide: A Complete Checklist for Levels, Cores, Secrets, and Achievements
A practical CICADAMATA 100 percent checklist for six spheres, 15+ incursions, cores, optional terminals, speedrun goals, and all 32 Steam achievements.
CICADAMATA 100 percent: What Counts as Complete?
Trying to finish a CICADAMATA 100 percent run? The fastest way to waste time is to treat every exit as a complete clear, because CICADAMATA combines CORE retrieval, open-ended traversal, exploration, achievements, and time records. This CICADAMATA 100 percent guide gives you a reliable two-pass method: secure the mission objective first, then return for secrets, progression cleanup, achievements, and faster routes.
As of August 24, 2026, the official CICADAMATA Steam listing lists the game as released on August 21, 2026. It confirms 15-plus freeform levels across six spheres, a clearance-level progression system, global record comparisons, and 32 Steam achievements.
The supplied sources do not include a level-by-level map, exact CORE totals for every mission, or the condition for each achievement. Rather than inventing locations, this guide gives you a completion framework that works with the information shown in your current game build.
A practical definition of 100 percent
The official listing does not provide one itemized 100% checklist. For a defensible CICADAMATA 100 percent file, separate required completion from optional mastery:
- World completion: Account for all six spheres and every level presented in the full game.
- Mission completion: Complete each CORE-retrieval incursion and successfully reach its exit.
- Progression completion: Advance your clearance level as far as the game allows.
- Achievement completion: Unlock all 32 Steam achievements.
- Mastery completion: Revisit levels for secrets, hidden terminals, high ranks, and better records.
| Completion layer | What the sources confirm | Recommended completion test |
|---|---|---|
| World coverage | Six spheres and 15+ freeform levels | Log every level shown in your current build |
| Mission objectives | The game centers on retrieving CORES and escaping | Mark a level complete only after the objective and exit are finished |
| Clearance | The official description includes a clearance-level system | Record your highest displayed clearance state |
| Achievements | The Steam page lists 32 Steam achievements | Unlock all 32 |
| Exploration and mastery | Player experience describes secrets, terminals, ranks, and leaderboards | Track these separately unless the game explicitly includes them in its completion percentage |
Treat the first four rows as your practical completion target. Treat the final row as a mastery layer unless the in-game completion screen says otherwise. This distinction prevents a leaderboard position or an unverified demo collectible count from being mistaken for a formal requirement.
The CICADAMATA 100 percent Checklist
A reliable CICADAMATA 100 percent checklist should be organized by sphere, not just by the order in which you happen to discover levels. The official page confirms six spheres but does not provide their names or state how the 15-plus levels are divided between them, so leave room for the game to show more than 15 entries.
Use the following tracker in your notes. The blank fields are intentional: fill them with the names and results displayed in your own copy.
| Sphere | Levels logged | CORE and exit clears | Optional sweep | Best time |
|---|---|---|---|---|
| Sphere 1 | ___ | ☐ | ☐ | ___ |
| Sphere 2 | ___ | ☐ | ☐ | ___ |
| Sphere 3 | ___ | ☐ | ☐ | ___ |
| Sphere 4 | ___ | ☐ | ☐ | ___ |
| Sphere 5 | ___ | ☐ | ☐ | ___ |
| Sphere 6 | ___ | ☐ | ☐ | ___ |
| Overall | 15+ total | ☐ | ☐ | ___ |
Do not assume that “15+” means there are exactly 15 levels. It is a lower-bound description, not a complete level list. Add one line beneath each sphere for every incursion your game displays.
A simple notation system keeps repeat runs manageable:
- C: CORE objective and exit completed.
- E: Achievement-related objective reviewed.
- S: Secrets or terminals checked.
- T: Best time recorded.
- R: Route is ready for a speed-focused attempt.
Keep your first-clear time and best time in separate columns. A level can be fully completed while still having a slow route, and combining those results makes it difficult to see what remains.
A Reliable CICADAMATA 100 percent Route
Use this CICADAMATA 100 percent route in order. It avoids the common mistake of trying to discover secrets, unlock achievements, and set a record during the same first attempt.
| Pass | Main objective | What to record | Finish condition |
|---|---|---|---|
| 1. Scope pass | Account for every sphere and level | Sphere, level name, and status | Every displayed entry is logged |
| 2. First clear | Retrieve the CORE objectives and escape | Completion status and first-clear time | The level is safely finished |
| 3. Exploration pass | Search alternate paths and vertical spaces | Secret, terminal, or lore notes | No obvious unexplored route remains |
| 4. Achievement pass | Review the 32-achievement list | Locked achievement names and clues | Every achievement is unlocked or understood |
| 5. Time pass | Improve movement and routing | Best time and route changes | The route is faster without losing completion |
| 6. Final audit | Compare the game, Steam, and personal tracker | Missing category or level | No required checklist box remains |
1. Build your scope before chasing speed
Start with six sphere headings and copy each level name exactly as it appears in the game. This prevents misspellings and makes it easier to identify a level you skipped. If the full release lists more than 15 levels, add them rather than stopping at the advertised minimum.
2. Complete the objective before optimizing
On your first visit, focus on learning the route to the CORES and the exit. Do not restart simply because the time is poor. A safe completion gives you a reference route and tells you which parts of the level are actually necessary.
Record anything that caused confusion: a hard-to-see platform, an alternate path, a hostile encounter, or a return trip needed after collecting an objective. Those notes become valuable during the exploration and time passes.
3. Revisit every level for exploration
Freeform layouts reward a second look. Search above the main route, below platforms, behind large structures, and along side paths that appear to lead away from the exit. Mark each area as checked instead of relying on memory.
Player experience (demo): Both the Rock Paper Shotgun demo impressions and the Magic Planet CICADAMATA player experience report describe open-ended spaces with secrets above and below. Use that observation as a search strategy, not as proof of a specific full-release location.
4. Clean up achievements separately
After your level list is complete, open the Steam achievement panel and review every locked entry. Group your notes into movement, combat, exploration, progression, and time-related possibilities, but do not assume an achievement’s category until its description confirms it.
Separating achievement attempts from first clears reduces distractions. It also makes it easier to identify whether the missing requirement is tied to a particular sphere, level, enemy, route, or completion condition.
5. Optimize only after the route is reliable
Once the required objectives are complete, use the game’s maneuver sandbox and ZONE TIME features to refine traversal. Improve one section at a time. A route that is only slightly faster but consistently misses a CORE is not a better 100% route.
Movement Tips for a Faster CICADAMATA 100 percent Run
The official description presents CICADAMATA as a movement-focused first-person platformer and specifically highlights a maneuver sandbox and ZONE TIME for improving traversal efficiency. Exact key bindings, cooldown values, and scoring formulas are not provided in the supplied sources, so use the in-game tutorial and settings rather than copying unverified control lists.
| Situation or tool | Actionable habit | Evidence boundary |
|---|---|---|
| ZONE TIME | Use it while testing routes and compare whether it reduces wasted movement | Official game description |
| Triple jump and air dash | Practice the distance before committing to a shortcut | Player experience (demo) |
| Vertical exploration | Check upper and lower routes before declaring a level swept | Player experience (demo) |
| Ice terrain | Make smaller corrections and plan landings around the slippery surface | Player experience (demo) |
| Underwater combat | Lead moving targets if projectiles behave as reported in the demo | Player experience (demo) |
| Special enemy encounters | Follow the tutorial’s intended attack method before experimenting | Player experience (demo) |
Player experience (demo): Rock Paper Shotgun reports a triple jump and forward air dash, noting that the dash can carry the player beyond a desired platform until its rhythm becomes familiar. Practice the landing distance on a safe section before using it in a record attempt. The full release may change behavior through updates, so verify the current feel yourself.
A useful movement drill is to run the same route three times:
- Take the safe path and note where you lose momentum.
- Test one jump, dash, or ZONE TIME shortcut.
- Keep the shortcut only if it preserves the CORE route and produces a repeatable improvement.
The demo-era player experience also describes slippery ice and underwater areas that affect projectile timing. These observations are useful adaptations for similar terrain, but they should not replace testing in the released game. If a shot or jump feels different, trust the current build.
Combat should support traversal rather than derail it. The supplied player experience describes threats that may require different responses, while the official page emphasizes numerous hostile targets. When a tutorial demonstrates a particular way to deal with an enemy, learn that interaction before attempting to force a faster workaround.
Achievements and the Final CICADAMATA 100 percent Check
Before you call a file CICADAMATA 100 percent complete, verify the achievement total and separate confirmed full-game goals from demo-era observations. The Steam listing confirms 32 achievements, but the supplied material does not provide their individual names or requirements.
| Goal | Source status | How to handle it |
|---|---|---|
| 32 Steam achievements | Official listing | Use the Steam achievement list as the authoritative total and unlock every entry |
| Clearance progression | Official listing | Continue advancing clearance and record the highest state shown |
| Hidden terminals | Player experience (demo) reports five in the demo | Search the released game separately; do not assume the demo total is the full-game total |
| Secrets above and below | Player experience (demo) | Recheck vertical and side routes during your exploration pass |
| Diamond rank | Player experience (demo) describes it as the highest demo rank | Treat it as a mastery goal unless the full game identifies it as mandatory |
| Global records | Official listing | Compare times after completion; a leaderboard position is not automatically a 100% requirement |
The five-terminal figure belongs to a demo-era player experience report. It is not a verified full-release collectible count. The same caution applies to reported ranks and secret locations: they can guide your search, but they should not be presented as an official map for the released game.
Likewise, the official listing encourages players to compare records globally, but the supplied information does not say that a particular leaderboard placement is required for completion. Aim for a faster time if you enjoy the speedrunning side of CICADAMATA; do not block your completion claim on an arbitrary ranking.
Your final audit should contain these checks:
- All six spheres are accounted for.
- Every level displayed in the current build is logged.
- Each level has a completed CORE objective and exit result.
- Clearance progression has been advanced as far as currently possible.
- All 32 Steam achievements are unlocked.
- Every level has received a separate exploration sweep.
- Best times and optional ranks are recorded as mastery goals.
- Any remaining terminal or secret notes are clearly labeled as unverified or completed.
This structure gives you a defensible CICADAMATA 100 percent completion without confusing “finished the mission” with “finished every available challenge.” It also remains useful if the game contains more than the advertised 15 levels or receives updates that alter routes and achievement requirements.
CICADAMATA 100 percent FAQ
What does CICADAMATA 100 percent mean?
A practical CICADAMATA 100 percent standard is completing every listed level across all six spheres, finishing the CORE-and-exit objective for each one, advancing clearance, and unlocking all 32 Steam achievements. Secrets, terminals, Diamond ranks, and leaderboard records should be tracked separately unless the game explicitly includes them in its completion counter.
How many levels are in CICADAMATA?
The official Steam description confirms 15-plus freeform levels across six spheres. Because “15+” is not an exact total, use the current in-game level list as your source of truth and add every displayed level to your tracker.
Are there five terminals in the full game?
Not necessarily. A player experience report describes five terminals in the demo, but the supplied sources do not confirm that this is the full-release total. Treat five as a demo observation and verify the released game independently.
Do I need a Diamond rank or a top leaderboard position?
The supplied official information confirms global record comparisons but does not state that Diamond rank or a specific leaderboard position is required for 100% completion. Finish the required checklist first, then pursue Diamond-level times and better records as optional speedrunning mastery.
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